2 years of work, started in July 1995, stopped in February 1998. The reason: original Doom sources were available at this moment. This engine uses the DSP, because it needs it a lot !
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Binary (Atari Falcon): doom081.zip (50 KB) Sources (Atari): doom081-src.zip (158 KB) (Needs my system library sysinc.zip) |
Everybody knows this game which pushed anyone to purchase a SNES. The problem is: the official Atari version is such bad. So I tried to do one version for my Atari STE, then for the Falcon. The result is not too bad (very good ?). It was my first big program. Graphics don't come from the Atari version (too bad). It is not a finished program, but 2 persons can play at the same time with 2 joysticks. The keyboard is used to get the 12 original buttons (6 per player).
Binary (Atari STE and Falcon): pmsf2.zip (301 KB) Sources (Atari): sf2_src.zip (339 KB) (Needs my system library sysinc.zip) |
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This program is a small BSP world viewer for the game American McGee's Alice. This game may look like a usual platform game, but the universe of this game makes it attractive.
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Sources (Linux+OpenGL, Win32+OpenGL): wonderland-0.3.tar.gz (104 KB) (Needs SDL and physfs) Official site: http://alice.ea.com/ |
This program is a background image viewer and movie player for Resident Evil games (some demos are also supported).
Binary (Atari, 68020+, 320x240 true colour mini): reevengi-0.6.zip (338 KB) Binary (Atari, 68020+, 320x240 true colour mini): reevengi-0.5.zip (336 KB) Sources (Linux, Win32, MacOSX and others): reevengi-0.6.tar.gz (182 KB) Sources (Linux, Win32, MacOSX and others): reevengi-0.5.tar.gz (175 KB) Sources (Linux, Win32, MacOSX and others): reevengi-0.4.tar.gz (144 KB) (Needs SDL and physfs) |
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