Personnal productions

Game engines

Doom

2 years of work, started in July 1995, stopped in February 1998. The reason: original Doom sources were available at this moment. This engine uses the DSP, because it needs it a lot !

Doom screenshot Binary (Atari Falcon):
doom081.zip (50 KB)

Sources (Atari):
doom081-src.zip (158 KB)
(Needs my system library sysinc.zip)

Street Fighter 2

Everybody knows this game which pushed anyone to purchase a SNES. The problem is: the official Atari version is such bad. So I tried to do one version for my Atari STE, then for the Falcon. The result is not too bad (very good ?). It was my first big program. Graphics don't come from the Atari version (too bad). It is not a finished program, but 2 persons can play at the same time with 2 joysticks. The keyboard is used to get the 12 original buttons (6 per player).

Binary (Atari STE and Falcon):
pmsf2.zip (301 KB)

Sources (Atari):
sf2_src.zip (339 KB)
(Needs my system library sysinc.zip)
Street Fighter 2 screenshot

Wonderland

This program is a small BSP world viewer for the game American McGee's Alice. This game may look like a usual platform game, but the universe of this game makes it attractive.

Wonderland screenshot Sources (Linux+OpenGL, Win32+OpenGL):
wonderland-0.3.tar.gz (104 KB)
(Needs SDL and physfs)

Official site:
http://alice.ea.com/

Reevengi

This program is a background image viewer for Resident Evil games (some demos are also supported).

Binary (Atari, 68020+, 320x240 true colour mini):
reevengi-0.3.zip (330 KB)

Sources (Linux, Win32, MacOSX and others):
reevengi-0.3.tar.gz (137 KB)
Sources (Linux, Win32, MacOSX and others):
reevengi-0.2.tar.gz (136 KB)
Sources (Linux, Win32, MacOSX and others):
reevengi-0.1.tar.gz (120 KB)
(Needs SDL and physfs)
Reevengi screenshot
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Create a patch for binutils (binutils 2.16.1)
Create a patch for gcc (gcc 3.3.6, C language only)
Create a patch for gcc (gcc 3.3.6, C++ language)
Misc stuff

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Write me to pmandin(at)caramail(point)com
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